Future Posts
I actually have all of these almost ready to post, but I don’t want to waste them in a single day so I will polish them and publish them one at a time. The ??? are posts that are almost finished but I don’t want to unveil yet.
This isn’t set in stone tho, but it’s pretty accurate on how I want to post them for now.
2022
| Day |
Post |
Series |
Part |
| 22/10 |
CivClicker Part I: Design |
CivClicker |
1 |
| 29/10 |
Art Frontend Design |
Art Frontend |
2 |
| 12/11 |
Finite State Machines Part I: Managing Game States in Javascript |
FSM |
1 |
| 19/11 |
Breakout V1 Part III: The Paddle |
Breakout |
3 |
| 26/11 |
FSM Part II: Basic Machine |
FSM |
2 |
| 03/12 |
Breakout V1 Part IV: The Blocks |
Breakout |
4 |
| 10/12 |
Game Runner Part I: Minimal framework for JavaScript Games |
Game Runner |
1 |
| 17/12 |
Breakout V1 Part V: Finishing Touches |
Breakout |
5 |
| 24/12 |
Game Runner Part II: Basic Functions |
Game Runner |
2 |
| 31/12 |
Pong V1 Part I: Introduction |
Pong |
1 |
2023
| Day |
Post |
Series |
Part |
| 07/01 |
Game Runner Part III: The Loop |
Game Runner |
3 |
| 14/01 |
Pong V1 Part II: The Game Runner |
Pong |
2 |
| 21/01 |
Game Runner Part IV: Double Buffer |
Game Runner |
4 |
| 28/01 |
FSM Part III: Multiple Endpoints |
FSM |
3 |
| 04/02 |
Pong V1 Part III: The Game Loop |
Pong |
3 |
| 11/02 |
Snake V2 Part I: The goal |
Snake V2 |
1 |
| 18/02 |
Tetris V1 Part I: Introduction |
Tetris |
1 |
| 25/02 |
Pong V1 Part IV: Collisions |
Pong |
4 |
| 04/03 |
CivClicker Part II: Base Game |
CivClicker |
2 |
| 11/03 |
Pong V1 Part V: AI |
Pong |
5 |
September
| Day |
Post |
Series |
Part |
| 02/09 |
YouTube Manga: The first months and future planning |
Personal |
|
| 05/09 |
Manga List design and requirements |
Manga List |
1 |
| 08/09 |
ML: Installing and starting a NextJS project with Prisma |
Manga List |
2 |
| 11/09 |
Roguelike I: Start |
Roguelike |
1 |
| 14/09 |
YouTube Planner Part I: Requirements |
YT Planning |
1 |
| 17/09 |
Roguelike II: Dungeon Generation |
Roguelike |
2 |